CLIENT
Godot 4.7.2 · C#
- Runtime
- .NET 9, Forward+ renderer
- Layers
- Network · Domain · World · Rig · Fx · Ui · Terrain · Sky · Audio
- Packs
- Core .pck plus per-content side packs mounted at startup
- Targets
- Windows today; Android arm64 in progress
A from-scratch reimplementation of the client and the server
CLIENT
SERVER
PIPELINE
Decodes the retail formats and emits Godot-native resources. The runtime never parses a retail file.
A Windows build of the client, preconfigured for the public test server.
Download for WindowsThe Login and Game services run against a local MariaDB and listen on loopback, or start the whole stack with Docker. Setup lives in the repo's README; the client bakes its content from your own game install with LibreKO-Assets.
git clone https://github.com/ZeusAFK/LibreKO.git
cd LibreKO && docker compose up
Client, server, pipeline and tooling. Use it, study it, modify it, redistribute it — a modified client or server you distribute ships its source under AGPL-3.0 too.
The network clause matters: run a modified server other people connect to and those users are entitled to your source. Running it privately triggers nothing.
The licence covers this project's code only. It says nothing about the original game's assets or data — those are not ours to license, and we distribute none of them.
Help is wanted on quest content, testing, art tooling and protocol coverage.